12/11/2022 0 Comments System shock 2 windowed mode![]() ![]()
UN-BE-LIEV-A-BLE ! For those that don't know, TTLG ( and it's sister sites) went down recently for unknown reasons, and Saam (the guy who owns the server for TTLG) was on vacation. ![]() Look up "it's over 9,000!" on youtube, or "it's over nine thousand!") I've also posted a mirror for both the Thief 2 and SS2 patches, seen here. System shock 2 windowed mode Patch#It should be pointed out that the 1.19 patch has no need for ddfix, a previous fan patch for thief 2 that was separate from the main game and ran along side it. System shock 2 windowed mode install#Before you go tinkering with trying to install the patch, you can test the game itself with the Thief demo which has the 1.19 patch changes included. There's also changes for dromed, such as hardware rendering in editor mode! The implications here are very significant for Dromed level designers. Fixed a bug where Transparency property didn't (correctly) apply on objects that contain transparent polys"Īnd that's just for the renderer. Animated texture rate can now be specified via a material file for that texture Textures (before the underscore) to support more than 7 Increased the maximum number of frames allowed in animated texturesįrom 20 to 99, and increased the allowable filename length for animated System shock 2 windowed mode full#Added full 24/32-bit TGA/BMP image support Added UI framerate cap option to avoid GPU fan spinning up in UI Textures can now be automatically promoted to 32-bit, improving quality and effectively eliminating the palette limit Added ingame support for all common resolutions, including widescreen Added single display mode option - no resolution change between menus and game Here's an excerpt from the TTLG post, which has an excerpt from the readme included with the patch: The reason this is a big deal is because of the list of changes it boasts which sound so hard to believe, you'll have to see for yourself. As reported by DrK on the Through The Looking Glass (TTLG) forums, a poster known as Le Corbeau on a French forum board called Ariene4ever posted about a Thief 2 version 1.19 patch and a System Shock 2 version 2.4 patch. To us thief fans, it will always have a place in our heart, no matter how old it becomes! Thanks for reading, and if you want to learn more about these games (I am assuming with this post that there could be people who never heard of thief or are not familiar with FMs or how popular it still is) please check out the external links.Īrriving completely unexpected, an unofficial patch has been discovered for Thief 2: The Metal Age and System Shock 2. Despite its shortcomings, DromEd has been a rather easy to learn editor (okay, maybe not, especially if you aren't technically minded but for some people it's not so hard) and has allowed thief fans to create new experiences for thief, Thief 2X being a huge example. In addition, a near commercial level quality pack of FMs called Thief 2X: Shadows of the Metal Age (released 2005)created a new character and story within the Thief 2 Dark Engine made by a group of dedicated thief fans since thief 2's release in 2000. Since Thief 1(and its rereleased thief gold, as well as its successors, thief 2 and 3) many FMs have been built by loyal fans using (the now defunct) Looking Glass Studios' DromEd editor. ![]() The most notable activity in terms of modern thief players is enjoying thief fan missions or simply put, "FMs." These FMs pave the way for re-playability. Even after the original Thief game came out roughly 10 years ago (since this post was made, 2008) the fan following has stayed strong and is still enjoyed to this day by many thief fans. Down below on the right side I have some external links you may enjoy. As you might have guessed by now, this blog is for fans of the video game Thief (The Dark Project, PC, 1998), and its sequels. ![]()
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